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KitWren
IntermediateFree SketchUp course about 14 min

Tags and model organisation

Tags control visibility. Used correctly — on groups and components, never on raw geometry — they make large models manageable and drive your scenes.

In this lesson you will

  • Understand what tags do (and don't)
  • Follow the ‘raw geometry untagged’ rule
  • Organise tags with folders
  • Combine tags with scenes

Tags are for visibility

Tags (called layers in older versions) control what's visible. Unlike CAD layers, they don't separate geometry — a face on one tag and its edges on another are still connected. That's why groups and components come first; tags come second.

The golden rule

Keep all raw edges and faces Untagged. Apply tags to groups and components only. If you tag raw geometry, hiding a tag can leave faces with invisible edges and create confusing errors.

A sensible tag list

For a building: Existing, Proposed - Walls, Proposed - Roof, Furniture, Landscape, Site context, Annotation, People & cars. Use tag folders to group them. Keep the list short — tags you never switch are clutter.

Tags and scenes

Scenes remember which tags are visible. A Floor plan scene hides the roof tag; a Presentation scene shows people and landscape; an Existing scene hides proposed work. That's how one model yields many clean views.

Quick reference

Command / toolHow to start itWhat it does
Tags panelDefault TrayCreate, rename, toggle tags
Entity InfoDefault TrayAssign a tag to a selection
Tag ToolTags panelPaint tags onto objects

Common mistakes

  • Faces show but edges disappear.

    Raw geometry was tagged; set it back to Untagged and tag the group instead.

  • Dozens of unused tags from imported models.

    Purge unused tags (Model Info › Statistics › Purge Unused).

  • Using tags as a substitute for groups.

    Tags only hide and show; group first so geometry is separated, then tag the group.

  • Creating a tag for every object.

    Tags are for categories you switch together — a handful is usually enough.

Exercise

Tag your model

  1. Create tags for walls, roof, furniture and site.
  2. Assign them to your groups and components (not raw geometry).
  3. Create a folder Proposed containing walls and roof.
  4. Turn tags on and off to check nothing unexpected happens.

You should end up with: A model you can show and hide by category.

Checklist

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Lesson quiz

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Tags separate geometry so it doesn't stick together.

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